* refactor(ui): extract shared action and navigation primitives * refactor(ui): compose settings and libraries with shared tabs * feat(ui): preserve native activation and toolbar keyboard navigation * refactor(home): share document entries and accessible input controls * fix(layers): share virtualized row geometry and selection styling * refactor(layout): compose spacing and readable dimension controls * refactor(properties): compose advanced strokes and inline effects * refactor(ui): reuse actions in page and property controls * refactor(settings): adopt shared actions without changing workflows * refactor(ui): share collaboration and provider actions * refactor(ui): finish shell and paint action composition * test(ui): restore extracted control and settings coverage * test(ui): complete workflow extraction coverage * fix(ui): address review and trim redundant snapshots * fix(layout): preserve single-step Undo for guides and wrap
19 lines
732 B
TypeScript
19 lines
732 B
TypeScript
import { expect, test } from '@playwright/test'
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import { CanvasHelper } from '#tests/helpers/canvas'
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test('mobile file menu opens with the keyboard and returns focus on Escape', async ({ page }) => {
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await page.setViewportSize({ width: 390, height: 844 })
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await page.goto('/?test')
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const canvas = new CanvasHelper(page)
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await canvas.waitForInit()
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const trigger = page.getByRole('button', { name: 'File', exact: true })
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await trigger.focus()
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await trigger.press('Enter')
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await expect(page.getByRole('menuitem', { name: 'New', exact: true })).toBeVisible()
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await page.keyboard.press('Escape')
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await expect(trigger).toBeFocused()
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await expect(page.getByRole('menu')).toHaveCount(0)
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canvas.assertNoErrors()
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})
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