openpencil/packages/vue
Danila Poyarkov aa86873dd7
test: typecheck the test suites and fix what that found (#896)
* build: typecheck the test suites

Tests were in no TypeScript program: no tsconfig included tests/** or
packages/*/tests/**, and bun strips types without checking them, so a
fixture could drop a required field and keep passing until something
read it.

@types/bun moves to the root because it was installed per package only,
and #cli-tests/* joins the paths the root config already carries.

* test: fix the type errors the test suites were hiding

Typechecking the tests turned up 1123 errors. Most were ordinary
strictness, but some were real: `NodeChange` bound to Figma's plugin
typings rather than the Kiwi codec in thirteen .fig tests,
materializeInstance was called with six arguments against five so the
blobs and source children were dropped, CanvasKit pixels were written
to a plain object that never reached WASM, and assertions were made
through accessors that do not exist, so they asserted nothing.

Fixtures that had quietly lost a required field now carry it, nullable
results are narrowed through the existing expectDefined helper rather
than assumed, and stand-ins for CanvasKit and the editor go through one
named helper instead of an unexplained cast at each site.

No test was deleted, skipped, or weakened, and no `any`, non-null
assertion, or ts-expect-error was introduced.

* docs: record what typechecking the tests established

Pins the app program's global types with an assertion rather than a
note, since an unpinned types list lets any root @types package decide
which platform src/** is judged against.

The two environment faults that look like code regressions — Vite's
dependency pre-bundle outliving a package rebuild, and heavy .fig
suites failing under load — go to the development docs, where an
explanation belongs.

* fix: align @types/bun and keep node types resolvable when extended

The root manifest declared a newer @types/bun than every package, which
check:monorepo rejects, and pinning the app program's types left them
unresolvable from a config that extends this one out of tree.

* fix: fail the test typecheck when the compiler itself fails

The gate matched diagnostics by substring, so a compiler or config
failure that named no test file printed a pass while having checked
nothing. Diagnostics are now split by whether they name a file: an
unscoped one is the run failing and stops the gate, a test file's is a
finding, and a source file's stays out by design.

Also drops the parameter planComponentConstruction never read, and
makes the inner-shadow verification script exit non-zero when it
renders no image instead of logging and succeeding.

* chore: merge master into tests-typecheck
2026-10-05 12:42:38 +00:00
..
example chore: enable stricter oxlint rules 2026-05-18 18:58:30 +03:00
src feat: select layers at Figma's click depth (#900) 2026-10-05 12:39:04 +00:00
tests test: typecheck the test suites and fix what that found (#896) 2026-10-05 12:42:38 +00:00
AGENTS.md docs: route contributors through per-domain guides and ship npm license text (#785) 2026-09-29 01:02:06 +04:00
ARCHITECTURE.md feat(vue): finalize NumberField API and docs 2026-07-13 10:19:24 +03:00
package.json chore: prefer es-toolkit helpers and lint the mechanical cases (#898) 2026-10-05 09:34:00 +00:00
README.md docs: refresh SDK and workflow guides 2026-09-15 22:52:41 +03:00
tsconfig.json fix: explain unsupported browsers instead of a blank window (#745) 2026-09-22 14:40:59 +04:00
tsdown.config.ts fix(vue): make package types ATTW-safe 2026-07-01 13:30:46 +03:00

@open-pencil/vue

Headless Vue 3 SDK for building OpenPencil-powered editors.

@open-pencil/vue sits on top of @open-pencil/core and provides:

  • Vue editor injection via provideEditor() / useEditor()
  • canvas integration via useCanvas(), useCanvasInput(), and useTextEdit()
  • selection, command, panel, variables, and i18n composables
  • headless structural primitives like CanvasRoot, LayerTreeRoot, PageListRoot, and ToolbarRoot

The SDK is headless by design: it provides logic and structure, while your app owns styling and product-specific UI.

Install

bun add @open-pencil/vue @open-pencil/core @open-pencil/scene-graph canvaskit-wasm

The current development version requires Vue ^3.5.41 and, when supplying the optional CanvasKit peer, canvaskit-wasm >=0.41.1. See SDK Getting Started for migration guidance; older releases may have different peer requirements.

Quick start

<script setup lang="ts">
import { reactive } from 'vue'
import { createDefaultEditorState, createEditor } from '@open-pencil/core/editor'
import { SceneGraph } from '@open-pencil/scene-graph'
import { CanvasRoot, CanvasSurface, provideEditor } from '@open-pencil/vue'

const graph = new SceneGraph()
const page = graph.getPages()[0]
if (!page) throw new Error('Expected an initial page')

const editor = createEditor({
  graph,
  state: reactive(createDefaultEditorState(page.id)),
  getViewportSize: () => ({ width: 1200, height: 800 }),
})

editor.createShape('RECTANGLE', 100, 100, 200, 150)
editor.zoomToFit()

provideEditor(editor)
</script>

<template>
  <div class="h-screen">
    <CanvasRoot>
      <CanvasSurface class="size-full" />
    </CanvasRoot>
  </div>
</template>

The fixed viewport size above is illustrative; a resizable shell should return its actual canvas container dimensions from getViewportSize. Pass reactive state for Vue controls, while keeping the Scene Graph itself framework-neutral.

Core concepts

Editor context

Use provideEditor(editor) once near the top of your subtree.

import { provideEditor } from '@open-pencil/vue'

provideEditor(editor)

Read it anywhere below with useEditor().

import { useEditor } from '@open-pencil/vue'

const editor = useEditor()

Canvas wiring

At the composable level, the main canvas APIs are:

  • useCanvas()
  • useCanvasInput()
  • useTextEdit()

If you want SDK-provided structure, use headless primitives like CanvasRoot and CanvasSurface.

Headless primitives

Main structural primitives include:

  • CanvasRoot
  • LayerTreeRoot
  • PageListRoot
  • PropertyListRoot
  • PropertySectionRoot
  • SegmentedControlRoot
  • ToolbarRoot
  • ColorPickerRoot
  • FontPickerRoot
  • NumberFieldRoot / NumberFieldInput / NumberFieldValue
  • BindableValueRoot / BindableValueTrigger / BindableValuePicker
  • LayoutControlsRoot
  • ConstraintsControlRoot

These components coordinate structure and state, but do not impose app styling. NumberField adds pointer scrubbing, Arrow-key stepping, mixed/bound state attributes, and safe arithmetic expressions such as +10, *2, 50%, and 12*8+4. BindableValue composes fields with a generic BindingProvider and supports detach-on-edit, read-only, and edit-variable policies. Focusing a bound NumberField is non-destructive; the configured policy begins only on the first value mutation. LayoutControlsRoot exposes axis-oriented sizing actions; editing a Hug or Fill dimension can switch that axis to Fixed inside the same provider transaction. ConstraintsControlRoot exposes eligible frame-child constraints, mixed axis values, pin actions, and undo-batched multi-selection updates. AppearanceControlsRoot exposes selection-derived independent-corner presentation state so consumers do not need parallel expansion heuristics. PropertyListRoot is controlled and editor-agnostic; OpenPencil panels connect it to selection and undo through useEditorPropertyList(). useColorModel() provides precise scene-color/Reka bridges, reactive RGB/HSL/HSB/OkHCL channels, extensible format state, and shared slider presentation data. FillRoot and FillSwatch separate fill behavior and binding-aware previews from popover composition; ChannelSlider provides accessible scalar OkHCL controls until Reka supports them.

Public API tiers

Core API

These are the main APIs most SDK consumers should start with.

Context and canvas

  • provideEditor()
  • useEditor()
  • useCanvas()
  • useCanvasInput()
  • useTextEdit()

Selection and commands

  • useSelectionState()
  • useSelectionCapabilities()
  • useEditorCommands()
  • useMenuModel()

Property panels

  • usePosition()
  • useLayout()
  • useConstraints()
  • useComponentProperties()
  • useAppearance()
  • useSharedStyleBinding()
  • useColorModel()
  • useMask()
  • useTypography()
  • useExport()
  • useFillControls()
  • useStrokeControls()
  • useEffectsControls()

Variables, navigation, and localization

  • useVariablesEditor()
  • usePageList()
  • useI18n()

Headless primitives

  • CanvasRoot
  • LayerTreeRoot
  • PageListRoot
  • PropertyListRoot
  • PropertyListItem
  • PropertyListAdd / PropertyListRemove / PropertyListVisibility
  • PropertySectionRoot / PropertySectionHeader / PropertySectionTitle
  • PropertySectionActions / PropertySectionContent / PropertySectionEmptyAction
  • SegmentedControlRoot / SegmentedControlItem
  • ToolbarRoot
  • NumberFieldRoot
  • NumberFieldInput
  • NumberFieldValue
  • NumberFieldLeading
  • NumberFieldUnit
  • NumberFieldTrailing
  • NumberFieldMenu
  • BindableValueRoot
  • BindableValueTrigger
  • BindableValuePicker
  • FillRoot / FillSwatch
  • ChannelSliderRoot / ChannelSliderTrack / ChannelSliderThumb

Advanced API

These exports are intentionally public, but they are lower-level or more specialized.

  • useNodeProps()
  • useEditorPropertyList()
  • useSceneComputed()
  • useColorBindingProvider()
  • useColorVariableBinding()
  • provideBindingProvider()
  • useBindingProvider()
  • useNumberBindingProvider()
  • useFill()
  • useGradientStops()
  • useFontPicker()
  • useOkHCL()
  • useVariables()
  • useVariablesDialogState()
  • useVariablesTable()
  • usePropScrub()
  • useLayerDrag()
  • useInlineRename()
  • useToolbarState()
  • useNodeFontStatus()
  • useCanvasDrop()
  • extractImageFilesFromClipboard()
  • useViewportKind()
  • toolCursor()

Primitive context helpers and low-level stores

These are mostly useful when extending SDK primitives rather than building from top-level composables.

  • useCanvasContext()
  • useLayerTree()
  • useToolbar()
  • usePropertyList()
  • useNumberField()
  • locale
  • localeSetting
  • setLocale()
  • AVAILABLE_LOCALES
  • LOCALE_LABELS

Example patterns

Minimal provider component

<script setup lang="ts">
import { provideEditor } from '@open-pencil/vue'

import type { Editor } from '@open-pencil/core/editor'

const props = defineProps<{
  editor: Editor
}>()

provideEditor(props.editor)
</script>

<template>
  <slot />
</template>

Read selection state

import { useSelectionState } from '@open-pencil/vue'

const { hasSelection, selectedCount, selectedNode } = useSelectionState()

Build a menu

import { useMenuModel } from '@open-pencil/vue'

const { appMenu, canvasMenu } = useMenuModel()

Build a page list

<PageListRoot v-slot="{ pages, currentPageId, switchPage }">
  <ul>
    <li v-for="page in pages" :key="page.id">
      <button :data-active="page.id === currentPageId" @click="switchPage(page.id)">
        {{ page.name }}
      </button>
    </li>
  </ul>
</PageListRoot>

Documentation

For fuller guides and API docs, see the documentation site:

  • packages/docs/programmable/sdk/

Example app

Run the included example:

cd packages/vue/example
bun install
bun run dev