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6 commits

Author SHA1 Message Date
Danila Poyarkov fb0cb9ee5f
feat: write variable-bound properties as tokens in exported code (#895)
* feat: write variable-bound properties as tokens in exported code

HTML and Tailwind JSX export reference the design tokens a layer is bound to, var(--color-primary) or bg-primary, instead of baking in their values. A binding becomes a reference only where the stylesheet resolves it as the canvas draws it: the layer still draws the value, the token's unit fits the property, and an attribute such as data-theme="dark" can put the element in the layer's mode. Standalone HTML includes the stylesheet for the tokens it uses, compiled into Tailwind's @theme for Tailwind pages.

* refactor: share the collection variable list and tighten token helpers

Read every variable in collection order through one collectionVariables helper built on es-toolkit's compact, used by the stylesheet and the token references, and map padding sides and color channels instead of repeating them.
2026-10-05 09:15:44 +00:00
Danila Poyarkov 3e4e3d0b8b
refactor: rename @open-pencil/codegen to @open-pencil/emit (#822)
* refactor: rename @open-pencil/codegen to @open-pencil/emit

In design tools codegen means design-to-code, which is dom-css's job and
Core's codegen tools'. The package builds and prints the syntax trees
exporters emit, so name it for that. It has not been released yet.

* fix: alias @open-pencil/emit to its source in Vite

The rename missed the escaped regex, so Vite resolved the package through
its built dist output.
2026-10-04 11:22:20 +00:00
Danila Poyarkov 46c678e18f
feat: model variables as CSS design tokens (#852)
* feat(scene-graph): model variables as CSS tokens

A variable now has a CSS custom property name, a unit, raw CSS expressions
per mode, and each mode a CSS condition (a selector or @media prelude), so
code export can treat variables as design tokens rather than resolved
literals.

Names are derived when not set: Tailwind v4 theme namespaces from the type,
the scopes or the leading name segment, so Gray/50 is --color-gray-50. The
first token to claim an explicit name keeps it; Figma files contain
duplicates, and later claimants fall back to a derived name. FLOAT tokens
infer px except for opacity and font weights. Lengths stay in canvas pixels
and only convert when written, so rem does not change what the canvas or
Figma sees.

In .fig, the name goes to codeSyntax.WEB in the form the snippet already
uses, or to plugin data when WEB holds something else such as a Tailwind
class. Unit, expressions and conditions are OpenPencil plugin data,
validated with Valibot. Conditions and expressions reject braces and
semicolons because they are written into stylesheets, and an expression
whose mode value was edited elsewhere is dropped so the number stays
authoritative.

* refactor: move token naming to dom-css and keep fig to persistence

CSS naming, namespaces and units are CSS projection, which dom-css owns;
scene-graph keeps only the token data and the px/rem storage conversion,
and fig only persists plugin data, validated for shape.

Drop Variable.cssName: codeSyntax.WEB is the single place a token's name
lives, read with postcss-value-parser when it is --x or var(--x), so no
second copy has to stay in sync with Figma's field. Derived names use
es-toolkit kebabCase and twirlwind's Tailwind namespace table, which
excludes opacity since Tailwind v4 has no such namespace.

Whether a condition or expression is valid CSS is no longer guessed with
a regex in fig; the stylesheet generator will check it with cssom where
the string enters a stylesheet.

* refactor(fig): parse token plugin data with Valibot's parseJson

Invalid JSON becomes a validation issue like any wrong shape instead of
a caught exception, and the plugin data lookup reuses
getOpenPencilPluginValue rather than repeating it.

* refactor: use es-toolkit for token expression keys and name segments

mapKeys re-keys expressions by file mode id instead of a manual loop, and
compact drops empty name segments. Reading expressions keeps the plain
filter: pickBy returns Partial<T>, which would need a cast.

* fix: keep token expressions on float32 values and rem precision

.fig stores numbers as float32 while plugin data keeps the resolved value
as a double, so a value such as 1234.567 differed by more than the 1e-6
tolerance and its expression was dropped as stale on reopen. Compare both
at float32 precision.

Token numbers were written with four decimals, which turned 0.5px into
0.0313rem; six keep every pixel step down to 1/1024px exact.

Also note that derived names can collide, so stylesheets take them from
variableCSSNames.
2026-10-04 10:50:46 +00:00
Danila Poyarkov 6a3960a5d4
feat(code): link the Code tab to canvas layers and sync both ways (#805)
* feat(code): link code to canvas layers and underline design issues

Code in the Code tab and layers on the canvas were unrelated: finding the
element behind a layer, or the layer behind an element, meant reading names.

Generated Design JSX and Tailwind JSX report the layer behind each element
in the order elements open, and edited Design JSX keeps the source line of
every element through the sandbox and renderer, so hovering an element
highlights its layer, Cmd/Ctrl-click brings it into view without changing
the selection the code shows, and errors and warnings from the design check
are underlined on the property that causes them.

* feat(code): explain the Code tab when nothing is selected

With no selection the editor showed a starter frame that read like a real
layer. The tab now says it shows the selected layers' code and offers Write
JSX, which opens the editor focused on the starter template.

* refactor(code): group code-to-layer linking into its own domain

Layer link types, issue mapping, and the hover and reveal behavior move
from the Code panel and a component file into src/app/code/layers, with
useCodeLayers as the panel's entry point, so app code no longer imports
types from components.

* fix(code): underline off-scale gaps after the spacing rule renamed its property

* feat(code): mark the layer of the element around the cursor

Hover highlighting and ⌘-click reveal replaced by one model: the element
around the cursor marks its opening and closing tag names and outlines its
layer on the canvas while the editor has focus. ⌘-click also collided
with CodeMirror's add-a-cursor gesture. Read-only Tailwind JSX now takes a
cursor so it links the same way.

Leaving the editor now ends a live Design JSX edit as one undo step.
Before, canvas edits made after typing never reached the code until the
tab was reopened, and their undo entries landed before the edit's.

* feat(code): sync the Code tab and the canvas both ways by patching

Canvas edits now patch the Design JSX a person wrote instead of waiting
for them to leave the editor: each linked element remembers the layer as
Design JSX last wrote it, and a canvas change rewrites only the attributes,
text and child elements that differ from that base, as CodeMirror changes
that keep the cursor, comments, formatting and history. Attributes written
as expressions are never overwritten; the code marks them when the canvas
now differs. Untouched code is regenerated with a minimal text change.

Code edits update layers in place: the new render is reconciled into the
existing layers (reconcileRenderedLayers), which keep their ids, so links,
selection and canvas edits survive typing. Each edit is one coalesced undo
step, replacing the restore-and-rerender preview and the commit on blur.

* feat(code): patch reordered layers and aliased properties in edited code

Reordering layers on the canvas now moves their elements in code a person
wrote: each child element and the blank lines and comments above it form a
block kept as written, and the children are written again in the new
order, staying linked. Children that cannot move safely, such as a loop
between them, keep their order and are marked.

Properties accepted under several names now come from one alias table in
the Design JSX schema, which the renderer resolves through and the patcher
and issue underlines use, so a canvas change to `w` patches `width` where
the person wrote that, instead of adding a second attribute.

* feat(code): keep the cursor in moved code and patch values written in style

A reorder rewrites the children span in one change, which collapsed a
cursor or out-of-sync marker inside a moved element to the span's edge.
The patch now carries where each block moved and places selections and
markers inside it at their new position.

Properties the renderer also reads from style={{ … }} come from a table in
the Design JSX schema instead of a hand-written list, keeping the rule
that an attribute under any of its names wins. The patcher uses it to
update a value written in style where it is, as a number or a px string
as written; values the renderer cannot read, such as '50%', are marked.

The layer patcher is split by concern: syntax helpers, attribute and
style patches, child patches, out-of-sync state and transaction assembly.

* feat(code): show the code's layer on the canvas as a tinted box

The layer of the element around the cursor used the canvas hover slot, so
moving the pointer over the canvas replaced it and the two read the same.
It now has its own shared editor state, codeFocusNodeId, drawn as the hover
outline over a light tint in every pane: hover stays an outline and the
selection keeps its handles, without borrowing the dashed outlines that
already mean component sets, drag parents and ghosts.

* fix(code): write added and removed layers when a reorder cannot move the code

When children could not be moved, such as two written on one line, the
patch marked the order and returned before adding or removing elements,
so a layer created in the same change never reached the code. It now
marks the order and still writes additions and removals.

* refactor(design-jsx): format the rebased layer description and stroke aliases

* feat(code): mount the layer-linked code editor through useCodeMirror

Master moved the code editor onto the shared useCodeMirror composable.
Its layer links, issue underlines, canvas patches, minimal text updates,
autofocus and read-only cursor now sit on that composable instead of a
hand-mounted view.
2026-10-04 10:08:40 +00:00
Danila Poyarkov 9b418de13e
refactor: print OpenPencil JSX export as syntax trees (#799)
* refactor(codegen): share syntax-tree code generation between exporters

dom-css printed Tailwind JSX with its own esrap JSX builders and kept TypeScript template helpers under its Storybook export. The OpenPencil JSX exporter needs the same JSX builders, and design-jsx and dom-css may not depend on each other.

@open-pencil/codegen holds both: es for ESTree templates and modules (moved from dom-css) and jsx for JSX elements, attributes, text, and printing, including the literal rules that keep exported strings from being reinterpreted. dom-css no longer depends on acorn and esrap directly.

* refactor(design-jsx): print JSX export as syntax trees

sceneNodeToJSX concatenated strings with hand-written escaping and indentation. It now collects typed props (moved to export/props.ts) and prints them with @open-pencil/codegen's JSX builders. Output is unchanged except for text: special characters print as a string expression instead of entities, and multi-line text keeps its line breaks, which the old line-splitting lost on render.

* docs(codegen): fix package metadata and dependency rules

codegen's repository.directory still named design-jsx, the README mentioned es without showing it, and the design-jsx and dom-css guides still said they depend only on scene-graph.

* test(core): move the JSX export round-trips to the design-jsx test home

Covers tabs in layer names and text, which JSX keeps as written.
2026-10-01 21:22:43 +04:00
Danila Poyarkov 00361313d1
refactor(dom-css): group sources into import, export, and runtime (#789)
* refactor(dom-css): group sources into import, export, and runtime

dom-css kept both conversion directions in one flat folder: HTML and CSS
import next to SceneGraph export, a JSX runtime next to the Tailwind JSX
printer, and CSS parsing and formatting in one file.

Sources now live in `import/`, `export/`, and `runtime/`, with the CSS
value helpers split by direction and `export/index.ts` as the `./export`
entry. Tests mirror the new folders. Public entry points are unchanged.

* docs(dom-css): add a package guide for the import, export, and runtime layout

dom-css had no AGENTS.md. The guide records the source layout, the
scene-graph-only dependency, the browser-safe `./export` entry, printed
code generation, and Base64 validation for imported documents, and the
root map links to it.
2026-09-30 09:44:52 +04:00