- Reuse imported collection, mode, and variable GUIDs when safe
- Keep raw paint asset refs instead of promoting incomplete library bindings
- Retain GUID conversion only for effect aliases required by Kiwi
- Import and round-trip per-node variable mode overrides
- Resolve fill and stroke aliases through the nearest mode scope
- Preserve mode maps across cloning and instance synchronization
- Index component property definitions and variable asset references once per export or override context\n- Skip converged instance fill and text propagation and use native binary hex encoding\n- Add a non-populating parse mode for raw fixture validation\n- Reduce the Material 3 round trip from minutes to about twenty seconds
- Move SceneGraph-to-NodeChange conversion, text payload assembly, and blob encoding into @open-pencil/fig\n- Inject core glyph outline lookup through an explicit runtime service\n- Centralize neutral font naming in scene-graph and retain core IO/runtime orchestration
2026-07-18 02:41:35 +03:00
Renamed from packages/core/src/kiwi/fig/node-change/export-node.ts (Browse further)