- Add &no-rulers to all E2E test URLs that use &no-chrome
- Regenerate snapshots without ruler ticks/selection badges
- Remove stale snapshot dirs from old test paths
- Generate PNG previews for the selected component/default variant in the details dialog
- Revoke stale preview URLs and refresh on scene changes
- Assert the rendered preview image in assets e2e coverage
- Add a Figma-style component details dialog from local Assets
- Show preview, description, library key, documentation link, variant properties, and insert action
- Cover details metadata in the Assets panel e2e test
- Show imported library badges in the local Assets panel
- Display component descriptions and documentation links from Figma metadata
- Cover library metadata rendering in the Assets panel test
- Swap instance contents when changing variants instead of only updating componentId
- Recreate instance redo state without stale child IDs
- Insert assets into entered containers using local coordinates
- Fall back to Windows paths when URL parsing fails
- Insert component set assets using explicit default variant values
- Report duplicate variant value combinations in the assets panel
- Cover default insertion and conflict warnings in Playwright
- Add a left-sidebar Assets tab for local components and component sets
- Insert component set assets as instances of the default variant
- Showcase local component set insertion in the demo
- Cover search, empty state, standalone insert, and variant switching with Playwright
- Skip CJK and Arabic text until fallback font families are ready
- Re-render after async fallback font loading completes
- Add Playwright coverage for delayed CJK fallback loading
Paste now targets the selected frame/group/component/section instead of
always placing nodes on the page root, matching Figma's behavior:
- Single container selected: paste as child
- Non-container child selected: paste as sibling in its parent
- Entered container (double-click): paste inside it
- Nothing or multiple nodes selected: paste on the page
Also applies to image paste via placeImageFiles.
Fixes#79
- Extract color picker fill comparison helpers
- Guard derived text assertions without optional chains
- Split resize math into smaller helper functions
- Remove the remaining complexity test exceptions
- Replace simple no-op test callbacks with explicit undefined returns
- Remove no-empty-function exceptions for autosave, stroke picker, font settings, pen, tauri, AI adapter, and undo helper tests
- Validate check plus affected engine and E2E tests
- Expose window.openPencil.getStore() instead of a direct store property
- Update E2E helpers and specs to use the bridge getter
- Add lint coverage preventing direct window.openPencil.store access
- Remove remaining test non-null assertions and delete the broad test override
- Add explicit guards for canvas, design panel, auto-layout, SVG, Kiwi, hit-test, scene graph, text editor, and clipboard tests
- Validate check plus affected engine and E2E coverage
- Move test-only write-count, mock-handle, and saved-open globals under window.openPencil.test
- Keep external Tauri and Vite injected globals separate from app-owned browser bridge hooks
- Validate check plus autosave and chat E2E coverage
- Rename window-api to browser-bridge to describe the app-to-browser test hook boundary
- Rename the chat transport hook to exposeChatTransportOverride and window.openPencil.setChatTransport
- Route browser globals through src/app/window-api.ts instead of private __OPEN_PENCIL fields
- Move E2E tests to the public window.openPencil test API
- Add an oxlint rule banning direct window.__OPEN_PENCIL* access
- Replace non-null assertions in keyboard, text editing, and legacy fig import coverage
- Add explicit store guards and expectDefined for optional test data
- Validate check, legacy fig import, and keyboard E2E coverage
- Replace clipboard, variable, centerline, layout, menu, and text formatting assertions with explicit guards
- Use expectDefined and getNodeOrThrow instead of postfix non-null assertions
- Validate affected engine and E2E tests
- Replace low-count E2E non-null assertions with store guards and optional expectations
- Use expectDefined for tool adapter and XPath node lookups
- Validate affected engine and E2E tests
- Replace browser store non-null assertions with explicit initialization guards
- Use expectDefined for optional test resources and tool results
- Clean low-count non-null assertions in font, icon, snap, OKHCL, and visual tests
- Remove stale imports and unused locals from split engine and e2e tests
- Drop the targeted no-unused-vars test allowances
- Keep check and affected test suites warning-free
- Re-enable duplicate imports, radix, prefer-const, nested ternary, and silent catch checks in tests
- Drop the redundant spec-file override covered by the broader test override
- Fix the remaining test offenders surfaced by the stricter rules
- Configure oxfmt custom import groups for workspace, app, package, and test aliases
- Keep type imports grouped with their matching source category instead of one global tail group
- Expand the format script to cover formatter config, Vite files, and scripts
- Move top-level engine and e2e prefixed test files under domain folders
- Update fixture path helpers after moving render and pen tests
- Add lint coverage to prevent new top-level prefixed test files
- Refresh testing docs for the new fig and layout paths
- Merge structural lint rules into oxlint.json and remove the second config file
- Add #tests/* path aliases and rewrite deep test helper imports
- Ban new deep parent-relative imports through the shared lint config
- Enforce explicit-any and TypeScript suppression bans in tests
- Remove remaining broad any casts from engine and e2e coverage
- Split markdown ambient declarations from typed browser globals
- Extend the as-unknown-as structural rule beyond app and Vue code
- Remove existing broad double casts from core and tests
- Replace the vector base64 helper and XPath facade casts with precise code paths
- Deduplicate plugin data and relaunch data during .fig parsing/export
- Unify shared plugin data into the pluginData storage path
- Refactor shadow rendering and harden CanvasKit font provider teardown
- Expand engine and renderer coverage
- Move use-external-link.ts → utils/external-link.ts (plain function, not a composable)
- Remove non-null assertions on providerDef.keyURL (v-if already guards)
- Remove test scaffolding from production global.d.ts
External links (<a target="_blank">) in the AI panel triggered
"Command plugin:shell|open not allowed by ACL" on Tauri desktop.
Root cause: Tauri v2 intercepts <a target="_blank"> via the shell plugin,
but only the opener plugin had ACL permissions. Replace all external links
with programmatic openUrl() from @tauri-apps/plugin-opener, which is already
whitelisted via "opener:default" in capabilities.
- Extract openExternalLink() composable for Tauri/browser switch
- Replace <a target="_blank"> with <button @click> in ProviderSetup/Settings
- Add E2E test verifying window.open is called in browser context
Fixes#193
Co-authored-by: Danila Poyarkov <dev@dannote.net>
Matches Figma behavior: pressing Enter when a single TEXT node is
selected starts text editing mode and selects all text. Uses rAF
to defer text editing start so the Enter keydown event completes
before the textarea is created and focused, preventing the newline
from being inserted into the selected text.
Closes#181
* fix(acp): show install errors for missing agent CLIs (#172)
* Use npm for install commands, toasts for errors, tighten error matching
- Replace bun add -g with npm i -g (universal baseline)
- Replace initError inline banner with toast.show() (consistent with rest of app)
- Remove overly broad 'not found' / 'no such file' from isMissingCommandError
* Refactor toast API to toast.info/warning/error
The fill color bug was caused by a missing `ref` import in FillPicker.vue,
introduced in 37da83a and fixed in 3b32b4d. Add a regression test that
opens the color picker, clicks the color area, and verifies the node's
fill color updates.
Prevent reka-ui TreeItem from toggling expand/collapse on click —
expand is handled by the chevron button with @click.stop.
Match page rename input styling to layer tree: show file icon next
to the input, use the same compact border/padding classes.
* Add multi-provider AI support (Anthropic, OpenAI, Google AI, OpenAI-compatible)
- Add AI_PROVIDERS registry with per-provider model lists, key placeholders, and URLs
- Refactor use-chat composable: provider factory creates the right AI SDK model
- Per-provider API key storage in localStorage with automatic legacy migration
- New ProviderSetup.vue replaces APIKeySetup.vue with provider selector
- New ProviderSettings.vue popover accessible from gear icon in chat input
- OpenAI-compatible provider with custom base URL and model ID fields
- Install @ai-sdk/anthropic and @ai-sdk/google dependencies
- Update E2E tests for new provider setup flow
* Fix reactivity, key masking, missing model ID field, and chat reset on model change
- Use ref instead of computed for apiKey — computed getter over localStorage
wasn't triggering reactivity when the key was set
- Load stored key for new provider in providerId watcher
- Reset chat on modelId and customModelId change, not just provider switch
- Add custom model ID field to ProviderSetup.vue for OpenAI-compatible
- Simplify ProviderSettings key field — empty input with contextual placeholder
instead of fragile dot-masking that broke on partial edits
- Use data-test-id locator for model selector in E2E test
* Use useLocalStorage from vueuse instead of manual ref + watch + localStorage
Replaces 5 hand-rolled ref/watch/localStorage sync pairs with useLocalStorage.
API key uses a computed storage key that rebinds when the provider changes.
* Use useLocalStorage for collab name persistence
* Review fixes: changelog placement, remove dead class, cursor-pointer
* Extract ProviderSelect component and uiInput helper
- ProviderSelect.vue: shared select dropdown for AI providers
- ui/input.ts: shared input styling (sm/md sizes)
- Remove 7 duplicated input class strings across chat components
* Use uppercase acronyms: keyURL, customBaseURL, supportsCustomBaseURL
* Match select dropdown width to trigger via --reka-select-trigger-width
Move min-w-[var(--reka-select-trigger-width)] into selectContent base
style so all selects get it by default. Remove per-component overrides.
* Uppercase acronyms in variable names, improve setup form layout
- providerID, modelID, customModelID, setAPIKey, AIProviderID
- Keep apiKey lowercase at start (standard JS convention)
- Compact setup form: single column, full-width Connect button
- Fix grammar: 'a OpenRouter' → 'an OpenRouter'
- Shorter promo text
* Allow text selection in chat panel
* Fix chat E2E test: Save → Connect button text
* Disable mermaid in chat markdown renderer
Alias mermaid and beautiful-mermaid to empty shims in Vite config,
preventing vue-stream-markdown from attempting to load them.
* Interleave text and tool calls in chat messages
Render message parts in order instead of grouping all tool calls
first then all text. Use SDK's isToolUIPart/isTextUIPart/getToolName
instead of custom type guards. Fix error state: output-error, not error.
* Implement figma.viewport.scrollAndZoomIntoView()
Figma Plugin API method that centers the viewport on given nodes.
Reuses the same bounding box logic as the viewport_zoom_to_fit tool.
* Catch tool execution errors and return them to the AI
Instead of crashing with an unhandled exception, tool errors are
caught and returned as { error: message } so the AI can retry or
explain the failure. UI detects error outputs and shows them in red
with the error message when expanded.
* Replace esbuild with sucrase for JSX transform
Sucrase is a pure JS transform (201 KB / 46 KB gzip) that works in
both Node/Bun and the browser. Replaces esbuild (13 MB WASM) which
only worked in Node/Bun.
- buildComponent() and renderJSX() are now synchronous
- render tool works in browser AI chat (no more 'esbuild required')
- Handles full JS expressions (map, ternaries, Array.from, etc.)
* Update system prompt to prioritize render tool with JSX
Document available tags, props, layout, text, and sizing options.
Instruct the AI to use full JS expressions in JSX for complex layouts.
* Fix zoom shortcuts to match Figma
Cmd+0: Zoom to 100% (was incorrectly mapped to Zoom to fit)
Cmd+1: Zoom to fit
Cmd+2: Zoom to selection
Shift+1 / Shift+2: same as Cmd+1 / Cmd+2
Add zoomTo100() and zoomToSelection() to editor store.
Refactor zoomToFit() to use shared zoomToBounds() helper.
* Refactor keyboard shortcuts to useMagicKeys
Replace manual keydown handler with VueUse useMagicKeys + whenever
for declarative shortcut registration.
- mod() helper for cross-platform Meta/Control shortcuts
- plain() helper for modifier-free keys
- Proper modifier exclusion (⌘G vs ⌘⇧G no longer conflict)
- Add E2E tests: duplicate, zoom (⌘0/⌘1/⌘2/⇧1/⇧2), auto-layout (⇧A)
- All 26 keyboard shortcut tests pass
* Fix scrollAndZoomIntoView to actually zoom
Match Figma Plugin API behavior (equivalent to Shift-1): compute
zoom level that fits all nodes with padding, capped at 100%.
Previously only set center without adjusting zoom.
48 new E2E tests across 9 spec files, 26 mutation unit tests,
store/canvas test helpers, data-test-id attributes.
Fixes: explicit error in canvasBounds(), remove any casts,
trim trailing blank line, condense changelog entries.
- layers-panel: navigate to /demo so demo layers exist
- app-menu zoom-to-fit: zoom in first so zoom-to-fit has something to change
- playwright.config: force workers=1 and colorScheme=dark for consistent
WebGL/SwiftShader snapshot rendering across runs
- Update empty-canvas snapshot for current dark-mode canvas appearance
* Replace saveLayer with MaskFilter for drop shadows
Drop shadows now draw directly with MaskFilter.MakeBlur instead of
saveLayer + ImageFilter. Eliminates per-shadow offscreen buffer
allocation, significantly improving render throughput for scenes
with many shadowed nodes.
Text shadows still use saveLayer (MaskFilter can't be applied to
text glyphs individually).
Benchmark: 50 shadow nodes render at 1.55ms/frame (scene change).
* Cache per-node SkPictures for effect rendering
Nodes with visible effects (shadows, blurs) are recorded into
individual SkPictures and replayed on subsequent scene redraws.
Only the modified node re-records; unchanged shadow nodes replay
from cache.
- MaskFilter.MakeBlur for drop shadows instead of saveLayer
- Reusable effectLayerPaint and cached ImageFilters/MaskFilters
- invalidateNodePicture() called on node update
- invalidateAllPictures() on font load; invalidateScenePicture()
preserves node cache for scene-only invalidation
- Shadow benchmark: 50 nodes at 1.47ms/frame (scene change)
* Update changelog with shadow rendering performance improvements
* Fix shadow rendering, implement blur effects, add spread support
- Fix drop shadow rendering order: draw shadows before fills so they
appear behind opaque shapes instead of on top (#23.1)
- Implement shadow spread: expand/contract shadow shape by spread value
for both drop shadow and inner shadow (#23.2)
- Implement background blur: clip to node shape and apply blur filter
to content behind the node (#23.3)
- Fix text shadows: use saveLayer with ColorFilter.MakeBlend to apply
shadows to text glyphs instead of the bounding box (#23.4)
- Implement layer blur with actual saveLayer + blur filter instead of
the no-op comment (#23.3)
- Implement foreground blur: clip to node shape and blur content in
front (#23.7)
- Add inner shadow spread support with rounded rect handling
- Add makeRRectWithSpread and makeRRectWithOffset helpers
Closes#23
* Add Effects section to demo showcasing shadow and blur fixes
Drop shadows (subtle, medium, heavy, with spread), inner shadows
(inset, with spread, on ellipse, combined), text shadows on glyphs,
layer blur, and glassmorphism background blur card.
* Fix drop shadow, layer blur, and background blur rendering
Drop shadow: use MakeDropShadowOnly to produce shadow-only output
that doesn't bleed through opaque fills. The sigma is radius/2 to
match Figma's blur convention.
Layer blur: wrap entire node content in a saveLayer with blur filter
at the renderNode level instead of trying to blur after-the-fact
in renderEffects.
Background/foreground blur: extract clipNodeShape helper to reduce
duplication in blur effect rendering.
Update tests to match new rendering approach.
* Add visual regression tests for effects rendering
9 snapshot tests covering drop shadow, inner shadow, spread,
ellipse shapes, text glyphs, layer blur, and combined effects.
* Make Effects demo section background white
* Clean up renderer code and tests
- Extract applyClippedBlur to deduplicate background/foreground blur
- Remove comments that repeat what code does
- Format with oxfmt
* Add undo/redo support for effect property changes
ScrubInput controls (offset, radius, spread, opacity) now use
scrubEffect for live preview and commitEffect on release to create
a single undo entry per interaction.
The first render records an SkPicture before fonts are loaded (fallback
drawText path). When fonts finish loading asynchronously, the cached
picture was never invalidated — subsequent renders replayed stale picture
without paragraph text. Hovering a node forced a full re-render (volatile
overlay path), making text reappear. Un-hovering replayed the stale cache.
Fix: call invalidateScenePicture() at the end of loadFonts() so the next
render records a fresh picture with proper paragraph text.
9 app-menu tests: menu visibility, all 6 submenus content, Undo/Duplicate/
Zoom to fit via menu actions.
2 autosave tests: write triggers after scene change with mock file handle,
no write without file handle.
Tool part type is 'tool-create_shape' (name embedded in type field),
not a separate toolName property. Extract via part.type.replace('tool-', '').
Mock transport now emits proper UI message stream protocol:
tool-input-start → tool-input-delta → tool-input-available → tool-output-available.
Use markRaw to prevent Vue from deep-proxying the Chat class
instance, which broke its internal Vue refs. Add dedent for
multiline prompts.
Tests use mock transport by default. Set TEST_REAL_LLM=1 and
OPENROUTER_API_KEY to run against real OpenRouter.
- 'Design System' section containing Desktop and Mobile frames
- Desktop: header, hero card, avatar, two content cards
- Mobile: status bar, banner, list items, FAB button
- Color palette swatches (Primary, Success, Warning, Danger, Purple)
- Updated E2E tests for new demo structure
- Reverted section title pill to always use fill color (not blue)
Document structure: Document (root) → Pages (CANVAS) → Nodes.
Each page has its own viewport (pan/zoom) and background color.
- CANVAS node type for pages
- SceneGraph: addPage(), getPages(), getAbsolutePosition stops at CANVAS
- Store: currentPageId, switchPage(), addPage(), deletePage(), renamePage()
- All operations (create, select, paste, hit test, render) scoped to current page
- Per-page viewport state saved/restored on page switch
- Pages list in LayersPanel with add/switch/double-click rename
- .fig import creates proper pages from DOCUMENT→CANVAS hierarchy
- Renderer takes pageId to render correct page's children
- Unit test for pages, updated E2E tests for page-scoped graph
- Force TreeRoot re-mount via :key when tree structure changes,
fixing Reka UI not reacting to items prop updates
- Only reparent into frames on mouseup when user actually dragged,
preventing click-to-select from moving nodes into overlapping frames
- Expose store on window for test introspection
- 6 new E2E tests for layers panel
Horizontal and vertical rulers rendered directly in CanvasKit:
- Dark background, tick marks at adaptive intervals
- Coordinate labels scale with zoom level
- Blue highlight showing selected node extent on each axis
- Corner square at ruler intersection