* feat(scene-graph)!: make a stroke a paint
Stroke extends Fill, so a stroke carries the same paint vocabulary a
fill does instead of a lone color. Every construction site now states
a solid paint type, which keeps today's behaviour exactly; rendering,
.fig conversion, and the stroke panel still read solid strokes only.
copyFill is generic over the paint shape so copyStroke reuses it
rather than repeating the deep copy of gradient stops, transforms and
pattern fields.
Groundwork for the gradient and image strokes in #797.
* test(scene-graph): cover a stroke's nested paint data in copyStroke
A stroke is a paint now, so its gradient stops and transform must copy
as deeply as a fill's; the fixture was solid and proved only the color
and dash pattern.
The describe tool judges text contrast by the WCAG 2 ratio (4.5:1, or 3:1 for large text) instead of a dark-on-dark luminance heuristic, and reports the ratio and threshold. It measures translucent and faded text as drawn, treats text as large only when the base style and every style run are, and skips variable-bound colors. contrastRatio() and compositeOver() now live in @open-pencil/scene-graph/color and are shared with the color-contrast lint rule and canvas labels. Fixes#735.
- Include stroke color and rounded weight in node and child summaries
- Select the first visible stroke when hidden paints precede it
- Cover both describe output paths with mixed stroke visibility
Co-authored-by: Rob Coenen <753704+rcoenen@users.noreply.github.com>