Commit graph

9 commits

Author SHA1 Message Date
Danila Poyarkov 1717d8d19d
fix: meet WCAG AA contrast and name controls for screen readers (#952)
* fix: meet WCAG AA contrast and name controls for screen readers

Storybook's axe addon reported violations in 69 stories, mostly text
below 4.5:1, and the story test ignored its reports. Every story now
passes axe in both themes and the test fails on any violation.

Contrast comes from the theme tokens. The dark accent fill takes the
light theme's #2563eb so white text reads on it; accent-colored text
moves to primary and solid focus rings to panel-focus, which keep the
lighter blue. Dark component, slot, and error colors are lighter; light
muted, primary, and issue-warning are darker. The follow bar picks
black or white for the followed person's color through a new
readableForeground, which canvas labels now share.

Listbox names move to the element with role="listbox", the layer and
page rename fields get labels, and disabled picker options and checkbox
cards expose aria-disabled, which Reka's ListboxItem leaves out.

Axe exemptions stay narrow and explained: vue-stream-markdown's
code-block landmarks, Reka's toast focus guards, drag placeholders,
reverted replies, Design Check's sample of the document's own failing
colors, and the Behaviour demo that shows several sections at once.

* chore(storybook): title stories by the folders that own them

Design System stories follow the families under src/components/ui
(Actions, Inputs, Selection, Feedback, Overlays, Layout, Lists,
Navigation, Paint), app stories sit under App/<area>, and titles use
Title Case. Editor navigation leaves Design System, and the sidebar
order drops entries for stories that no longer exist.

* fix: keep dimmed rows and reverted replies readable

Fading a selected hidden layer's row faded its blue highlight with the
white name, down to 2.76:1 on the light panel, so selected rows dim only
their icon. A reverted reply dims its text to the muted color instead of
fading to half opacity, so it reads at 4.5:1 and stays in the axe scan,
including the tool-call disclosure inside it. The Markdown landmark
exemption now covers only the stories that render code blocks.
2026-10-07 17:51:24 +00:00
Danila Poyarkov 03b70328bf
feat: edit variables as tokens in the variables dialog (#907)
* feat: prototype the design tokens panel

Undoable editor actions for token fields and mode conditions, a token view model, and table, inspector, collection and stylesheet panels shown in a Storybook story with a real editor.

* feat: lay the tokens panel out for mobile

Below the mobile breakpoint the collection tabs become a select, the list shows one chosen mode with the CSS name under each token, and the token, the modes, and the stylesheet each open over the list behind Back. CodeViewer can fill its container for the full-screen stylesheet.

* feat: share drill-in navigation and put tokens on a listbox

PanelDrillIn gives detail views one back control that names where it returns, a slide preset from theme/motion, and focus that moves into the detail and back to what opened it. The Settings model editor and the tokens panel's mobile views use it. The token list is a Reka Listbox with arrow-key navigation and labelled groups, and the inspector and stylesheet swap with a short fade under the motion policy.

* feat: lay the tokens panel out by container width

The panel switches to the compact drill-in by its own measured width, and the list's columns follow the list's width through container queries, so the panel adapts inside dialogs and split views, not only on phones. src/AGENTS.md now says when to use container queries, measured size, and viewport breakpoints.

* test(core): group the variable undo tests in a domain folder

* feat: edit variables as tokens in the variables dialog

The variables dialog now hosts the tokens panel: a grouped token list with CSS names, an inspector for each token and for the collection and its modes, and the live stylesheet. It keeps adding variables by type, search, collection and mode management, and copying the document's stylesheet, and lays out by its own width down to phones.

useVariables().collections returns copies, so components given a collection see modes added or renamed in place, and addVariable returns the new ID so the panel can open it.

* fix: satisfy the type-aware lint in token updates and panel stories

* docs: describe the tokens panel in the translated variables guides

* feat: say when each mode applies in plain words

A mode's condition was a raw CSS field that designers could not read. Each non-default mode now picks when it applies (switched manually, system dark or light mode, high contrast, reduced motion, screen or container width, or custom CSS), with the CSS it writes shown underneath and a note on how the mode behaves on the canvas and in exported code. Presets only write the condition string modes already store, so files round-trip unchanged. Column headers name the condition in words, and deleting the collection moves into a menu beside its name.

* feat: bring the variables dialog up to Figma's

The dialog now covers what Figma's variables dialog offers: collections and groups in a sidebar with counts, a group, search and type filter, type icons, names and values edited in place, drag to reorder, multi-select with a context menu, the Delete key and a side panel to duplicate, group and delete, aliases chosen from a variable picker and detached back to the value they showed, hiding from publishing, and an expand toggle. It opens from View → Variables… and the command palette as well as the Design panel.

It also fixes review findings: a single-mode collection labels its value Value, column titles share one font, a CSS name is typed after a fixed -- and checked by the CSS parser before it is saved, and the stylesheet previews CSS with the format chosen when copying. AppInput applies an instance's input classes last so they can override adornment padding.

* feat: undo and redo inside the variables dialog

Canvas shortcuts stop while any dialog is open, so Cmd+Z did nothing in the variables dialog although every edit there is on the editor's history. Undo and redo now take a document scope: they also run when the topmost layer is a dialog that edits the document, which the variables dialog marks, while menus, pickers and Settings still hold them back and a field with uncommitted text keeps its own undo.

Enter commits a field and returns focus to the list. The panel drops selections, group filters and collections that undo removed. A color picker session undoes as one step through a coalesce key on updateVariableValue, and undoing a deletion puts the variable back in its place.

* feat: search variables like the command palette

The variables search matched a substring of the name only, so a CSS name, a hex color or a description found nothing, and the palette, AppPicker and AppCombobox each spelled out the same Fuse.js options. One helper in @open-pencil/vue now owns the matching: fuzzySearch ranks results for lists people pick from, and fuzzyFilter keeps a list's own order for lists people arrange. The panel searches names, CSS names, descriptions and every mode's value, alias names included; useVariables() searches names and descriptions.

* fix: say a token group once when its name repeats it

Kits that mirror Tailwind classes name tokens like Gap/gap-1, which derived --gap-gap-1. A group the next segment repeats is now said once, giving --gap-1.

* fix: keep the add variable menu under its button after a resize

The toolbar swaps the icon button for the labelled one when the dialog widens. Reka keeps the anchor it mounted with, so the menu opened at the window corner; keying the trigger remounts it with the new button.

* fix: leave bound layers alone when variables are added or reordered

Adding, copying, or reordering variables re-resolved every bound layer in the document. In the shadcn kit two Avatar instances are saved at 24 while their binding gives 40, so adding a number resized them and relaid out about 7,800 layers, freezing the browser for seconds. These changes alter no bound value and now only request a render, as renaming already did.

* refactor: let the variables dialog own its undo shortcuts

Undo and redo in the dialog went through a document scope in the global shortcut registry, which decided whether the dialog was on top by querying Reka's dismissable layers in DOM order. The dialog now listens on its own content with a tinykeys handler built from the command keybindings: menus and pickers it opens portal elsewhere, so their keys never reach it, and the registry is back to one scope.

* refactor: read mode conditions with css-tree

Presets were recognized by normalizing the condition with regular expressions and matching another. css-tree, which Core already ships through unifont, now parses the condition into its media or container feature, so spacing, case and comments are handled as CSS does, and a non-breaking space, which CSS does not treat as whitespace, no longer turns a custom condition into a preset.

* refactor: take the mode attribute hint from modeAttribute

The hint for a manually switched mode cut the brackets off its selector with a regular expression. It now reads the attribute name and value from modeAttribute, which the selector is built from.

* fix: keep a refused CSS name in focus and color picker sessions apart

Enter on a CSS name the parser refuses no longer hands the keyboard back to the list, so the name can be corrected. The typed name is read with parseCSSName instead of stripping a leading -- by hand, so a pasted var(--name) works too.

Each color picker session takes a random undo key; a counter restarted when the inspector remounted, so two sessions on the same token could merge into one undo step.

* fix: keep token expressions and cleared fields in step with their variable

Editing a number left its CSS expression recording the old number, so reopening the file dropped the expression as edited elsewhere. A number now updates its expression, and an alias drops it, in the same undo step.

Undoing a token field that had been unset kept the key with an undefined value; it is now removed.

* fix: preview and detach aliases in their own mode

An alias in the Dark column showed, and detached to, what its target gives in the mode the canvas is in. Both now resolve in the column's mode.

* fix: drop tokens a filter hides from the selection

A search, group, or type filter could hide selected tokens that stayed selected, so the inspector, the bulk actions, and the Delete key still acted on rows the list no longer showed.

* fix: keep a drill-in's list out of the tab order while its detail slides

The list stayed focusable until the detail finished sliding in, and became focusable again under a detail sliding out. It is now inert from the moment the detail opens and the departing detail is inert. A detail with no field focuses its back control, and hidden inputs are skipped.

* docs: drop a duplicated Stroke entry from the changelog

Two merges left the Stroke-extends-Fill breaking change twice; the copy that still said strokes render solid only is outdated, since gradient and image strokes now import and render.
2026-10-06 12:35:40 +00:00
Danila Poyarkov 00da4678ad
feat(ai): refine tool change and run views (#858)
* fix(app): animate menus, selects, and popovers as they open

The shared menu, select, and combobox content and the chat history and profile popovers appeared without motion; only tooltips and dialogs used the motion presets. A shared floating preset fades and scales them out of their trigger's side, and respects reduced motion.

They still close at once: during an exit animation the closing content kept focus, so a shortcut pressed right after choosing, such as undo, never reached the editor.

* feat(ai): compare a tool change's images with a split divider

The before and after images used a range input under a drawn line, and a second Compare/Highlight tab bar sat under the Changes/Input/Output one. A Reka splitter with the shared splitter handle now divides the two images, each drawn at the full width so the divider reveals one or the other, and highlighting the changed pixels is a toggle beside the changed-pixel share.

* feat(ai): name a run's earlier tool steps in its folded row

The folded row said only how many earlier steps a run took. It now lists them by name on one truncated line, with a count badge and a failure badge; its accessible name keeps the count.

* fix(ai): open tool calls to their full height at once

Reka measures a collapsible's content when it opens, but CodeMirror lays out its lines a frame later, and on the first call it was still loading. Every call animated to its height without the code and then snapped open, the first one further. LazyCodeViewer reserves the viewer's height from the line count before CodeMirror renders, and the card starts loading CodeMirror on hover or focus.
2026-10-06 11:56:06 +00:00
Danila Poyarkov 6a3960a5d4
feat(code): link the Code tab to canvas layers and sync both ways (#805)
* feat(code): link code to canvas layers and underline design issues

Code in the Code tab and layers on the canvas were unrelated: finding the
element behind a layer, or the layer behind an element, meant reading names.

Generated Design JSX and Tailwind JSX report the layer behind each element
in the order elements open, and edited Design JSX keeps the source line of
every element through the sandbox and renderer, so hovering an element
highlights its layer, Cmd/Ctrl-click brings it into view without changing
the selection the code shows, and errors and warnings from the design check
are underlined on the property that causes them.

* feat(code): explain the Code tab when nothing is selected

With no selection the editor showed a starter frame that read like a real
layer. The tab now says it shows the selected layers' code and offers Write
JSX, which opens the editor focused on the starter template.

* refactor(code): group code-to-layer linking into its own domain

Layer link types, issue mapping, and the hover and reveal behavior move
from the Code panel and a component file into src/app/code/layers, with
useCodeLayers as the panel's entry point, so app code no longer imports
types from components.

* fix(code): underline off-scale gaps after the spacing rule renamed its property

* feat(code): mark the layer of the element around the cursor

Hover highlighting and ⌘-click reveal replaced by one model: the element
around the cursor marks its opening and closing tag names and outlines its
layer on the canvas while the editor has focus. ⌘-click also collided
with CodeMirror's add-a-cursor gesture. Read-only Tailwind JSX now takes a
cursor so it links the same way.

Leaving the editor now ends a live Design JSX edit as one undo step.
Before, canvas edits made after typing never reached the code until the
tab was reopened, and their undo entries landed before the edit's.

* feat(code): sync the Code tab and the canvas both ways by patching

Canvas edits now patch the Design JSX a person wrote instead of waiting
for them to leave the editor: each linked element remembers the layer as
Design JSX last wrote it, and a canvas change rewrites only the attributes,
text and child elements that differ from that base, as CodeMirror changes
that keep the cursor, comments, formatting and history. Attributes written
as expressions are never overwritten; the code marks them when the canvas
now differs. Untouched code is regenerated with a minimal text change.

Code edits update layers in place: the new render is reconciled into the
existing layers (reconcileRenderedLayers), which keep their ids, so links,
selection and canvas edits survive typing. Each edit is one coalesced undo
step, replacing the restore-and-rerender preview and the commit on blur.

* feat(code): patch reordered layers and aliased properties in edited code

Reordering layers on the canvas now moves their elements in code a person
wrote: each child element and the blank lines and comments above it form a
block kept as written, and the children are written again in the new
order, staying linked. Children that cannot move safely, such as a loop
between them, keep their order and are marked.

Properties accepted under several names now come from one alias table in
the Design JSX schema, which the renderer resolves through and the patcher
and issue underlines use, so a canvas change to `w` patches `width` where
the person wrote that, instead of adding a second attribute.

* feat(code): keep the cursor in moved code and patch values written in style

A reorder rewrites the children span in one change, which collapsed a
cursor or out-of-sync marker inside a moved element to the span's edge.
The patch now carries where each block moved and places selections and
markers inside it at their new position.

Properties the renderer also reads from style={{ … }} come from a table in
the Design JSX schema instead of a hand-written list, keeping the rule
that an attribute under any of its names wins. The patcher uses it to
update a value written in style where it is, as a number or a px string
as written; values the renderer cannot read, such as '50%', are marked.

The layer patcher is split by concern: syntax helpers, attribute and
style patches, child patches, out-of-sync state and transaction assembly.

* feat(code): show the code's layer on the canvas as a tinted box

The layer of the element around the cursor used the canvas hover slot, so
moving the pointer over the canvas replaced it and the two read the same.
It now has its own shared editor state, codeFocusNodeId, drawn as the hover
outline over a light tint in every pane: hover stays an outline and the
selection keeps its handles, without borrowing the dashed outlines that
already mean component sets, drag parents and ghosts.

* fix(code): write added and removed layers when a reorder cannot move the code

When children could not be moved, such as two written on one line, the
patch marked the order and returned before adding or removing elements,
so a layer created in the same change never reached the code. It now
marks the order and still writes additions and removals.

* refactor(design-jsx): format the rebased layer description and stroke aliases

* feat(code): mount the layer-linked code editor through useCodeMirror

Master moved the code editor onto the shared useCodeMirror composable.
Its layer links, issue underlines, canvas patches, minimal text updates,
autofocus and read-only cursor now sit on that composable instead of a
hand-mounted view.
2026-10-04 10:08:40 +00:00
Danila Poyarkov d2fd6db141
feat(ai): show what each AI edit changed in its tool call (#812)
* feat(core): add visual diff and patch apply tools

diff_visual renders two nodes at one scale through the existing raster export, compares them with pixelmatch, and returns the diff PNG with the changed ratio and region in source-node coordinates. It takes export_image's scale and maxEdge inputs. FigmaAPI gains a CanvasKit-backed raster codec and a pageId export option, so the app and headless CLI decode pixels and render nodes off the current page.

diff_apply applies diff_create and diff_show patches through the Figma API, validates every node before changing any, and supports dryRun and force. diff_show now simulates changes on a detached copy with the same property code. One serializer and parser back all three. diffDocuments compares two documents page by page by name path.

Image tool results now reach models as media with their metadata as text, for any tool rather than export_image alone. diff_create, diff_jsx, and diff_visual join the default AI tool set, and the diff tools are no longer hidden from WebMCP.

* feat(ai): show what each AI edit changed in its tool call

Reviewing an AI run meant reading tool output or undoing steps to see
what moved. Each document-changing call now rebuilds its page before
and after from snapshots taken around it, and diffs each top-level
layer's JSX with jsdiff, the same patch diff_jsx returns, to find the
layers it changed. After the call returns, the changed region renders
in both states at one size and pixelmatch highlights the difference.
The tool card opens on a Changes view with a before/after slider, the
pixel highlight, and a CodeMirror merge view of the JSX. Records are
saved with the conversation next to attachments.

Calls snapshot their page individually instead of through one shared
variable, so concurrent calls in a step no longer overwrite each
other's undo state. Core gains graphFromPageSnapshot for rebuilding a
past page state, diffPageLayersJSX and jsxPatch (now shared with
diff_jsx), renderRegionToImage for rendering two states of one region
pixel for pixel, and comparePNGs on the raster codec. Settings > Chat >
Change previews sets the stored image size or turns images off.

* feat(cli): add diff commands and agent diff guidance

openpencil diff create, jsx, show, apply, and visual run the Core diff tools on a file or the running app; apply writes back with --write or --output like eval. diff files compares two documents page by page and exits 1 when they differ.

The chat prompt asks the agent to edit in place and to verify risky edits against a reference copy with diff_jsx, diff_create, and diff_visual. The skill, CLI reference, MCP tool table, and a new Comparing Designs page document the commands and tools.

* feat(ai): render tool calls as summarized, highlighted cards

Every tool call showed only a status and its output as a JSON string,
so render calls hid their JSX, export_image dumped base64, and long
runs filled the transcript with identical rows.

A call now shows a one-line summary read from its input and chips that
select and zoom to the layers it touched, switching to the run's page
when needed. Expanded, it shows the JSX or script it wrote and its
JSON input and output in a read-only CodeMirror view, and exported
images inline. Render calls can be expanded while their input streams,
so the JSX appears alongside the canvas preview. Consecutive calls
beyond three fold into one row that keeps the latest call visible.

CodeMirror loads with the first expanded call. The code theme gains a
monospace fallback because the editor font variable is not always
emitted.

* feat(ai): let the chat AI diff its run against the starting state

The diff tools compare two nodes, so checking an edit meant cloning a
reference first, which the agent rarely did. diff_changes compares the
current page, or one node under it, with the page as it was before the
run first edited it, in diff_create's patch format. The app keeps that
page snapshot per run and exposes it through FigmaAPI.changeBaseline;
MCP and WebMCP have no run, so the tool is offered only to the AI chat,
where it is enabled by default and the prompt asks for it before
reporting.

* feat(core): diff and patch node trees as JSX attributes

diff_create, diff_show, diff_apply, and diffDocuments used a hand-rolled
`key: value` property format that covered about fifteen properties,
matched children by name path, and could not see moves.

Nodes are now projected to the attributes the JSX export prints, and
jsondiffpatch matches children (by ID or by name path) and detects
moves. Patches list `-`/`+` attribute lines per node plus moved, added,
and removed children. diff_apply checks every hunk first, applies
attribute changes through the renderer's prop handling, and changes only
the fields an attribute moves, so IDs, instance links, and other state
survive. diff_show takes JSX attributes instead of a JSON props object.

design-jsx gains sceneNodeAttributes, parseJSXAttributes, and
jsxNodeFields for this, and the export round-trip property table is
shared so every case is also diffed and applied. `diff files` loads its
documents in order so node IDs, and so its patches, are deterministic.

* feat(ai): report diff_changes as a patch diff_apply can replay

diff_changes printed a unified diff of the JSX, which agents could read
but not apply. It now diffs the run's baseline against the live page
with the patch engine, matching nodes by ID, so a rename is a changed
name and the output replays on the starting state with diff_apply. The
chat's Changes view keeps the JSX line diff, which is for people.

* fix(core): keep diff_apply atomic and diff files honest about differences

- Added nodes render before anything else changes; if one fails, for
  example on a missing component, the rendered ones are deleted and
  nothing else is committed.
- A hunk with an attribute the renderer ignores fails instead of
  reporting "unchanged".
- diffDocuments reports `changed` from page statuses, and a page only
  one document has gets its status but no patch, since patches do not
  add or remove pages. diff files uses it, so an added empty page no
  longer reads as a match.
- diff files rejects a --page neither document has and a --depth that
  is not a non-negative integer, exiting 2; diff_create's depth is
  validated the same way.

* refactor(ai): drop the unused tool JSON slot and place the JSX summary comment

* refactor(ai): find a tool change's clipping region with jsdiff

clipChangedJSX scanned both JSX sources character by character for their common start and end. diffLines gives the unchanged lines before the first change and after the last; the app now declares the diff dependency Core already uses.
2026-10-03 23:32:37 +04:00
Danila Poyarkov 249f0cca87
feat(ai): render tool calls as summarized, highlighted cards (#811)
* feat(ai): render tool calls as summarized, highlighted cards

Every tool call showed only a status and its output as a JSON string,
so render calls hid their JSX, export_image dumped base64, and long
runs filled the transcript with identical rows.

A call now shows a one-line summary read from its input and chips that
select and zoom to the layers it touched, switching to the run's page
when needed. Expanded, it shows the JSX or script it wrote and its
JSON input and output in a read-only CodeMirror view, and exported
images inline. Render calls can be expanded while their input streams,
so the JSX appears alongside the canvas preview. Consecutive calls
beyond three fold into one row that keeps the latest call visible.

CodeMirror loads with the first expanded call. The code theme gains a
monospace fallback because the editor font variable is not always
emitted.

* refactor(ai): drop the unused tool JSON slot and place the JSX summary comment

* fix(ai): keep an opened tool call in place instead of following the output

Opening reasoning already stopped the transcript from following new output; tool calls and tool groups did not, so expanding one near the bottom re-pinned the bottom on every animation frame and slid the card away as it opened. Any disclosure in the transcript now stops following.

* fix(ai): show a pointer over chat tool calls, tool groups, and reasoning

* refactor(app): share CodeMirror setup between the code editor and viewer

CodeViewer repeated CodeEditor's view lifecycle: mounting the EditorView, label, theme, and language compartments, the app-theme watcher, and teardown. useCodeMirror owns that once; each component passes its own fixed and reactive extensions.

* refactor(ai): move tool node lookup and focusing into useToolNodes

ToolNodeChips looked nodes up in the active document and ran the show-on-canvas flow, with its superseded-switch and error handling, inside the component. The composable owns both; the component renders the chips.

* refactor(ai): derive tool call state and input once

ToolCallCard and ToolCallGroup each rebuilt classifyToolState's input from the part, and the card decided inline whether a call had input to show. toolCallState and toolHasInput own those rules beside the other per-call helpers.

* fix(app): use the thin app scrollbar in code editors and viewers

CodeMirror scrolls its own .cm-scroller, which fell back to the platform scrollbar, thick and light in the dark chat. The hosts now give it the shared scrollbar-thin utility.
2026-10-03 22:04:31 +04:00
Danila Poyarkov 8404cee664
refactor(design-jsx): extract design JSX into its own package (#793)
* refactor(design-jsx): extract design JSX into its own package

Design JSX elements, helpers, schema, reference, and JSX export only need
the scene graph, yet lived in Core, so every consumer of the authoring API
pulled in the renderer, layout, and file formats.

@open-pencil/design-jsx now owns them and depends only on scene-graph. The
renderer takes icon lookup, SVG conversion, vector creation, and layout as
DesignJSXServices; Core binds its own and exports the bound renderJSX and
renderTree from @open-pencil/core/design-jsx.

* feat(design-jsx): export the JSX runtime for TSX authoring

The package already had a JSX runtime, but nothing exported it, so design
trees could only be written as function calls or JSX strings. Export
`./jsx-runtime` and `./jsx-dev-runtime` so `jsxImportSource` works, and make
`Fragment` produce the same empty-type node as `<>` in `renderJSX` strings.

* fix(design-jsx): render fragments nested in other elements

A fragment builds a node with an empty type, which only renderJSX expanded, and only at the root. Nested fragments and fragments passed to renderTree failed with 'Unknown element: <>'. Inline fragment children when trees are built, and share root expansion between renderTree and renderJSX.
2026-09-30 20:55:27 +04:00
Danila Poyarkov 2328b4cb8f fix(ui): align Home controls and theme the Code editor 2026-09-13 16:39:32 +03:00
Danila Poyarkov 6193b6da7e
feat(code): add live JSX and HTML/CSS editing (#525)
* feat(code): isolate Design JSX execution

- Transform JSX with the existing Sucrase dependency and execute it in a disposable opaque-origin iframe worker

- Block ambient network capabilities and enforce source, timeout, output, depth, and element limits

- Validate that only bounded plain structured data returns to the application

* feat(code): add editable Design JSX

- Add a lazy CodeMirror editor with JSX syntax support, completion, diagnostics, and bounded scrolling

- Convert validated sandbox output into trusted Design JSX helpers before rendering

- Apply or insert JSX as one undoable graph transaction while preserving dirty drafts

* feat(code): localize JSX editor actions

- Add translated-message fallbacks for editing, applying, inserting, and draft state

- Document the editable JSX workflow in the unreleased changelog

* fix(code): satisfy typed sandbox validation

- Keep the sandbox document terminator literal and preserve optional selection handling under type-aware lint

* test(code): resolve sandbox probes through app aliases

* fix(code): bound sandbox results before cloning

- Enforce string, array, object, depth, element, and byte limits inside the disposable worker

- Retain host-side validation as a second structured-data boundary

* fix(code): keep JSX and HTML editing modes separate

- Switch generated Tailwind output back to OpenPencil JSX before editing

- Close the JSX editor when opening HTML/CSS import and avoid stacking both editors

* feat(code): support authored Design JSX programs

- Allow local constants, function components, arrays, conditionals, fragments, and multiple roots

- Preserve replacement positions for multiple selected roots and reject mixed-parent or locked selections

- Cover multi-root undo, redo, and all-or-nothing rollback

* feat(code): add explicit JSX view mode

- Let authors leave CodeMirror without applying a draft

- Keep the editable surface and HTML/CSS importer mutually exclusive

* feat(code): diagnose unknown JSX vocabulary

- Warn on OpenPencil elements and properties that are absent from the canonical schema

- Surface diagnostics inline through CodeMirror lint markers

* test(code): accept WebKit isolation diagnostics

- Cover the sandbox architecture against Playwright WebKit

- Accept engine-specific wording while preserving the same unavailable-window assertion

* refactor(code): consolidate Design JSX vocabulary

- Drive renderer warnings, completion, and diagnostics from one supported-property schema

- Recognize locally declared components and add focused schema and transform tests

- Replace CodeMirror basicSetup with an explicit feature set and remove the umbrella package

* fix(code): support Design JSX variable helpers

* refactor(code): unify JSX sandbox validation

* fix(code): account for complete sandbox output

* fix(code): preserve locked JSX descendants

* fix(code): preserve JSX sibling order

* fix(code): recompute JSX parent layouts

* feat(code): add live code previews

* test(code): centralize graph assertions

* fix(code): harden live preview sessions

* docs: describe live code editing

* fix(code): update editor accessibility labels

* fix(code): use theme-aware error colors

* fix(dev): stop Vite disconnect error loops

* fix(code): clarify live preview status

* fix(ui): avoid tooltip attribute warnings

* test(code): assert semantic preview status

* refactor(code): remove obsolete editor messages

* fix(code): harden preview concurrency and isolation

* fix(code): cancel stale reset previews
2026-08-15 09:48:42 +03:00