* fix(code): evaluate behaviour parts such as Switch.Root in the Code tab
Behaviour parts are named through a namespace, and the sandbox passed every element name to new Function as a parameter. A dotted name is not one, so every Design JSX evaluation in the Code tab failed with "Arg string terminates parameters early". Dotted elements are now members of their namespace object, as JSX reads the tag.
* fix(properties): show a fill's whole hex value
The hex input used 12 px text in a field sized for 11 px, so six digits needed 45 px of the 38 px left beside the opacity and variable controls, and the last digit was cut off. The value now uses the field's 11 px text, and the opacity field gives up the space its suffix did not use.
* test: answer the desktop app's startup commands in the Tauri mock
The app now reads credential status and sets native menu checkmarks on startup, and the mock threw on both, failing every spec that simulates the desktop app.
* test: wait for the clipboard write and the previous menu in rich copy
Copy writes once the document is encoded, so reading right after the click found an empty clipboard or one that changed mid-read. Reopening Edit while the menu used for Copy still animated lost the click. openAppMenu waits for every menu to go before clicking a trigger.
* test: follow current settings, page, and picker behaviour in e2e specs
Specs had fallen behind the app: Media settings open a provider editor with its own Save, adding a page opens it, the variable picker's search is a textbox, a reverted reply is no longer dimmed by opacity, and the zoom spec addressed a fixed port instead of the configured server.
* fix(properties): show the whole opacity beside the variable button
A number field with a unit kept the unit's right padding and then the variable button added its own, so Appearance opacity showed "1… %" in the 83 px column. The unit now leaves the spacing to the trailing control.
* test: refresh panel and canvas baselines verified against their changes
Every baseline was compared with its previous image and each difference traced to a merged change: stored colors drawn exactly after color management (#716), stored page backgrounds kept (#949), themed section fills and node-owned section corners (#931, #940), frame names on every top-level frame (#930), Design Check markers (#804), .pen frames laid out horizontally by default (#652), no-rulers honored, stacked W and H fields, Clip content on new frames, and the whole hex and opacity values from this branch.
* docs: note the clipped paint and opacity values in the changelog
* test: open menus through the shared menu driver in menu specs
* fix: meet WCAG AA contrast and name controls for screen readers
Storybook's axe addon reported violations in 69 stories, mostly text
below 4.5:1, and the story test ignored its reports. Every story now
passes axe in both themes and the test fails on any violation.
Contrast comes from the theme tokens. The dark accent fill takes the
light theme's #2563eb so white text reads on it; accent-colored text
moves to primary and solid focus rings to panel-focus, which keep the
lighter blue. Dark component, slot, and error colors are lighter; light
muted, primary, and issue-warning are darker. The follow bar picks
black or white for the followed person's color through a new
readableForeground, which canvas labels now share.
Listbox names move to the element with role="listbox", the layer and
page rename fields get labels, and disabled picker options and checkbox
cards expose aria-disabled, which Reka's ListboxItem leaves out.
Axe exemptions stay narrow and explained: vue-stream-markdown's
code-block landmarks, Reka's toast focus guards, drag placeholders,
reverted replies, Design Check's sample of the document's own failing
colors, and the Behaviour demo that shows several sections at once.
* chore(storybook): title stories by the folders that own them
Design System stories follow the families under src/components/ui
(Actions, Inputs, Selection, Feedback, Overlays, Layout, Lists,
Navigation, Paint), app stories sit under App/<area>, and titles use
Title Case. Editor navigation leaves Design System, and the sidebar
order drops entries for stories that no longer exist.
* fix: keep dimmed rows and reverted replies readable
Fading a selected hidden layer's row faded its blue highlight with the
white name, down to 2.76:1 on the light panel, so selected rows dim only
their icon. A reverted reply dims its text to the muted color instead of
fading to half opacity, so it reads at 4.5:1 and stays in the axe scan,
including the tool-call disclosure inside it. The Markdown landmark
exemption now covers only the stories that render code blocks.
* feat(lint): suggest converting groups to frames and deleting hidden layers
no-groups and no-hidden-layers now carry suggestions the Lint panel, the
lint_fix tool and editor.applyLintFixes can apply. A group becomes a frame
in place, keeping its id, children, bounds and look; a hidden layer is
deleted with its children. Neither is offered for locked layers or inside
components and instances, and both are checked again when applied.
The editor gains convertGroupToFrame and deleteNodes, which deleteSelected
now uses, and applies lint fixes through a bridge so structure changes and
property updates share one undo step. lint_fix becomes a document mutation
because atomic tools cannot remove layers.
* fix(code): keep canvas edits made while replaced code waits to render
Replacing all the code drops its layer links until the preview links it
again, so a canvas edit in the preview delay could not be patched into the
code and the preview drew over it. Edits made while code waits to render
are now applied again once the preview has linked the code, in the same
undo step, and reach the code like any other canvas change.
* fix(figma-api): default paint opacity and visibility like Figma
Plugin scripts may leave out a paint's opacity and visible; Figma reads
them back as 1 and true. The fills and strokes setters stored the paint
as given, so the Design panel received an undefined opacity.
* build(dev): forward only errors from the browser console
Vite forwards browser logs when an agent starts the dev server. Serializing
a Vue warning's component props walks the editor state and freezes the
tab, so warnings stay in the browser console.
* fix(code): follow values while they are dragged or scrubbed
Live previews change layers without a new scene version, so the code kept
the old value until the gesture ended. The Code tab now follows preview
updates once per frame, as the Design panel does, and goes back when the
gesture is cancelled.
* fix(code): keep canvas edits when the replaced code fails to preview
A failed preview took the canvas edits waiting for it and dropped them,
and stopped recording new ones, so correcting the code drew over them.
The edits now wait for the next preview.
* feat(code): link code to canvas layers and underline design issues
Code in the Code tab and layers on the canvas were unrelated: finding the
element behind a layer, or the layer behind an element, meant reading names.
Generated Design JSX and Tailwind JSX report the layer behind each element
in the order elements open, and edited Design JSX keeps the source line of
every element through the sandbox and renderer, so hovering an element
highlights its layer, Cmd/Ctrl-click brings it into view without changing
the selection the code shows, and errors and warnings from the design check
are underlined on the property that causes them.
* feat(code): explain the Code tab when nothing is selected
With no selection the editor showed a starter frame that read like a real
layer. The tab now says it shows the selected layers' code and offers Write
JSX, which opens the editor focused on the starter template.
* refactor(code): group code-to-layer linking into its own domain
Layer link types, issue mapping, and the hover and reveal behavior move
from the Code panel and a component file into src/app/code/layers, with
useCodeLayers as the panel's entry point, so app code no longer imports
types from components.
* fix(code): underline off-scale gaps after the spacing rule renamed its property
* feat(code): mark the layer of the element around the cursor
Hover highlighting and ⌘-click reveal replaced by one model: the element
around the cursor marks its opening and closing tag names and outlines its
layer on the canvas while the editor has focus. ⌘-click also collided
with CodeMirror's add-a-cursor gesture. Read-only Tailwind JSX now takes a
cursor so it links the same way.
Leaving the editor now ends a live Design JSX edit as one undo step.
Before, canvas edits made after typing never reached the code until the
tab was reopened, and their undo entries landed before the edit's.
* feat(code): sync the Code tab and the canvas both ways by patching
Canvas edits now patch the Design JSX a person wrote instead of waiting
for them to leave the editor: each linked element remembers the layer as
Design JSX last wrote it, and a canvas change rewrites only the attributes,
text and child elements that differ from that base, as CodeMirror changes
that keep the cursor, comments, formatting and history. Attributes written
as expressions are never overwritten; the code marks them when the canvas
now differs. Untouched code is regenerated with a minimal text change.
Code edits update layers in place: the new render is reconciled into the
existing layers (reconcileRenderedLayers), which keep their ids, so links,
selection and canvas edits survive typing. Each edit is one coalesced undo
step, replacing the restore-and-rerender preview and the commit on blur.
* feat(code): patch reordered layers and aliased properties in edited code
Reordering layers on the canvas now moves their elements in code a person
wrote: each child element and the blank lines and comments above it form a
block kept as written, and the children are written again in the new
order, staying linked. Children that cannot move safely, such as a loop
between them, keep their order and are marked.
Properties accepted under several names now come from one alias table in
the Design JSX schema, which the renderer resolves through and the patcher
and issue underlines use, so a canvas change to `w` patches `width` where
the person wrote that, instead of adding a second attribute.
* feat(code): keep the cursor in moved code and patch values written in style
A reorder rewrites the children span in one change, which collapsed a
cursor or out-of-sync marker inside a moved element to the span's edge.
The patch now carries where each block moved and places selections and
markers inside it at their new position.
Properties the renderer also reads from style={{ … }} come from a table in
the Design JSX schema instead of a hand-written list, keeping the rule
that an attribute under any of its names wins. The patcher uses it to
update a value written in style where it is, as a number or a px string
as written; values the renderer cannot read, such as '50%', are marked.
The layer patcher is split by concern: syntax helpers, attribute and
style patches, child patches, out-of-sync state and transaction assembly.
* feat(code): show the code's layer on the canvas as a tinted box
The layer of the element around the cursor used the canvas hover slot, so
moving the pointer over the canvas replaced it and the two read the same.
It now has its own shared editor state, codeFocusNodeId, drawn as the hover
outline over a light tint in every pane: hover stays an outline and the
selection keeps its handles, without borrowing the dashed outlines that
already mean component sets, drag parents and ghosts.
* fix(code): write added and removed layers when a reorder cannot move the code
When children could not be moved, such as two written on one line, the
patch marked the order and returned before adding or removing elements,
so a layer created in the same change never reached the code. It now
marks the order and still writes additions and removals.
* refactor(design-jsx): format the rebased layer description and stroke aliases
* feat(code): mount the layer-linked code editor through useCodeMirror
Master moved the code editor onto the shared useCodeMirror composable.
Its layer links, issue underlines, canvas patches, minimal text updates,
autofocus and read-only cursor now sit on that composable instead of a
hand-mounted view.
* feat(code): isolate Design JSX execution
- Transform JSX with the existing Sucrase dependency and execute it in a disposable opaque-origin iframe worker
- Block ambient network capabilities and enforce source, timeout, output, depth, and element limits
- Validate that only bounded plain structured data returns to the application
* feat(code): add editable Design JSX
- Add a lazy CodeMirror editor with JSX syntax support, completion, diagnostics, and bounded scrolling
- Convert validated sandbox output into trusted Design JSX helpers before rendering
- Apply or insert JSX as one undoable graph transaction while preserving dirty drafts
* feat(code): localize JSX editor actions
- Add translated-message fallbacks for editing, applying, inserting, and draft state
- Document the editable JSX workflow in the unreleased changelog
* fix(code): satisfy typed sandbox validation
- Keep the sandbox document terminator literal and preserve optional selection handling under type-aware lint
* test(code): resolve sandbox probes through app aliases
* fix(code): bound sandbox results before cloning
- Enforce string, array, object, depth, element, and byte limits inside the disposable worker
- Retain host-side validation as a second structured-data boundary
* fix(code): keep JSX and HTML editing modes separate
- Switch generated Tailwind output back to OpenPencil JSX before editing
- Close the JSX editor when opening HTML/CSS import and avoid stacking both editors
* feat(code): support authored Design JSX programs
- Allow local constants, function components, arrays, conditionals, fragments, and multiple roots
- Preserve replacement positions for multiple selected roots and reject mixed-parent or locked selections
- Cover multi-root undo, redo, and all-or-nothing rollback
* feat(code): add explicit JSX view mode
- Let authors leave CodeMirror without applying a draft
- Keep the editable surface and HTML/CSS importer mutually exclusive
* feat(code): diagnose unknown JSX vocabulary
- Warn on OpenPencil elements and properties that are absent from the canonical schema
- Surface diagnostics inline through CodeMirror lint markers
* test(code): accept WebKit isolation diagnostics
- Cover the sandbox architecture against Playwright WebKit
- Accept engine-specific wording while preserving the same unavailable-window assertion
* refactor(code): consolidate Design JSX vocabulary
- Drive renderer warnings, completion, and diagnostics from one supported-property schema
- Recognize locally declared components and add focused schema and transform tests
- Replace CodeMirror basicSetup with an explicit feature set and remove the umbrella package
* fix(code): support Design JSX variable helpers
* refactor(code): unify JSX sandbox validation
* fix(code): account for complete sandbox output
* fix(code): preserve locked JSX descendants
* fix(code): preserve JSX sibling order
* fix(code): recompute JSX parent layouts
* feat(code): add live code previews
* test(code): centralize graph assertions
* fix(code): harden live preview sessions
* docs: describe live code editing
* fix(code): update editor accessibility labels
* fix(code): use theme-aware error colors
* fix(dev): stop Vite disconnect error loops
* fix(code): clarify live preview status
* fix(ui): avoid tooltip attribute warnings
* test(code): assert semantic preview status
* refactor(code): remove obsolete editor messages
* fix(code): harden preview concurrency and isolation
* fix(code): cancel stale reset previews
* perf(app): defer inactive Code panel generation
- Skip JSX serialization and syntax highlighting while the Code tab is hidden
- Restore code generation when desktop or mobile users activate the tab
- Cover large Design-tab selections without hidden Code-panel work
* test(app): cover deferred Code panel updates
- Keep mobile JSX generation inactive while the drawer is closed
- Measure the complete two-frame inactive selection flow
- Verify mobile Code output refreshes when the drawer reopens
- useEditorSetup() / useEditorSetupWithClear() in tests/e2e/fixtures.ts
- Migrated 17 specs to shared fixture, removing ~300 lines of boilerplate
- Moved getSelectedNode/getSelectedNodes to shared store helpers
- Replaced inline getSelectedNode in 4 specs with shared import
- Test duplication: 329 → 308 clones (10.12% → 9.08%)
- Expose window.openPencil.getStore() instead of a direct store property
- Update E2E helpers and specs to use the bridge getter
- Add lint coverage preventing direct window.openPencil.store access
- Route browser globals through src/app/window-api.ts instead of private __OPEN_PENCIL fields
- Move E2E tests to the public window.openPencil test API
- Add an oxlint rule banning direct window.__OPEN_PENCIL* access
- Replace browser store non-null assertions with explicit initialization guards
- Use expectDefined for optional test resources and tool results
- Clean low-count non-null assertions in font, icon, snap, OKHCL, and visual tests
- Configure oxfmt custom import groups for workspace, app, package, and test aliases
- Keep type imports grouped with their matching source category instead of one global tail group
- Expand the format script to cover formatter config, Vite files, and scripts
- Move top-level engine and e2e prefixed test files under domain folders
- Update fixture path helpers after moving render and pen tests
- Add lint coverage to prevent new top-level prefixed test files
- Refresh testing docs for the new fig and layout paths